Faster previews. Personalized experience. Get started with a FREE account.
3D Face Modeling, Analysis and Recognition

3D Face Modeling, Analysis and Recognition

by Anuj Srivastava
213 Pages · 2013 · 5.07 MB · 3,396 Downloads · New!
" You miss 100% of the shots you don’t take. ” ― Wayne Gretzky
3D Animation Essentials
by Andy Beane
352 Pages · 2012 · 18.3 MB · 3,739 Downloads · New!
3D is everywhere – video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.
3D Future Internet Media
by Ahmet Kondoz
303 Pages · 2013 · 9.3 MB · 3,256 Downloads · New!
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu).
3D Graphics with XNA Game Studio 4.0
by Sean James
292 Pages · 2011 · 12.97 MB · 4,690 Downloads · New!
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.
3ds Max Speed Modeling for 3D Artists
by Thomas Mooney
422 Pages · 2012 · 47.18 MB · 2,838 Downloads · New!
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.
Away3D 3.6 Essentials
by Matthew Casperson
400 Pages · 2011 · 7.6 MB · 1,861 Downloads · New!
Create stunning 3D environments with highly detailed textures. Animate and transform all types of 3D objects, including 3D Text. Eliminate the need for expensive hardware with proven Away3D optimization techniques, without compromising on visual appeal. Written in a practical and illustrative style, which will appeal to Away3D beginners and Flash developers alike.
Beginner’s Guide to Shading and Texturing in 3ds Max 2016
by Raavi O'Connor
194 Pages · 2016 · 31.43 MB · 4,511 Downloads · New!
The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing. In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces.