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Beginner’s Guide to Shading and Texturing in 3ds Max 2016

Beginner’s Guide to Shading and Texturing in 3ds Max 2016

by Raavi O'Connor
194 Pages · 2016 · 31.43 MB · 4,513 Downloads · New!
" You miss 100% of the shots you don’t take. ” ― Wayne Gretzky
3D Animation Essentials
by Andy Beane
352 Pages · 2012 · 18.3 MB · 3,740 Downloads · New!
3D is everywhere – video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.
3D Face Modeling, Analysis and Recognition
by Anuj Srivastava
213 Pages · 2013 · 5.07 MB · 3,398 Downloads · New!
3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. The book covers face acquisition through 3D scanners and 3D face pre-processing, before examining the three main approaches for 3D facial surface analysis and recognition: facial curves; facial surface features; and 3D morphable models. Whilst the focus of these chapters is fundamentals and methodologies, the algorithms provided are tested on facial biometric data, thereby continually showing how the methods can be applied. Key features: * Explores the underlying mathematics and will apply these mathematical techniques to 3D face analysis and recognition * Provides coverage of a wide range of applications including biometrics, forensic applications, facial expression analysis, and model fitting to 2D images * Contains numerous exercises and algorithms throughout the book
3D Future Internet Media
by Ahmet Kondoz
303 Pages · 2013 · 9.3 MB · 3,257 Downloads · New!
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu).
3D Graphics with XNA Game Studio 4.0
by Sean James
292 Pages · 2011 · 12.97 MB · 4,691 Downloads · New!
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.
3ds Max Speed Modeling for 3D Artists
by Thomas Mooney
422 Pages · 2012 · 47.18 MB · 2,840 Downloads · New!
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.
Away3D 3.6 Essentials
by Matthew Casperson
400 Pages · 2011 · 7.6 MB · 1,862 Downloads · New!
Create stunning 3D environments with highly detailed textures. Animate and transform all types of 3D objects, including 3D Text. Eliminate the need for expensive hardware with proven Away3D optimization techniques, without compromising on visual appeal. Written in a practical and illustrative style, which will appeal to Away3D beginners and Flash developers alike.