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Beginning iOS Social Games

Beginning iOS Social Games

by Kyle Richter
312 Pages · 2013 · 6.68 MB · 4,950 Downloads · New!
" You miss 100% of the shots you don’t take. ” ― Wayne Gretzky
2D Graphics Programming for Games
by John Pile Jr.
240 Pages · 2013 · 41.15 MB · 1,982 Downloads · New!
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.
3D Game Design with Unreal Engine 4 and Blender
by Justin Plowman
252 Pages · 2016 · 11 MB · 2,118 Downloads · New!
Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
3D Game Development with Microsoft Silverlight 3
by Gaston C. Hillar
452 Pages · 2009 · 13.8 MB · 3,961 Downloads · New!
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn’t offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
3D Game Environments
by Luke Ahearn
362 Pages · 2017 · 32.9 MB · 1,563 Downloads · New!
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
3D Game Programming for Kids
by Chris Strom
250 Pages · 2013 · 13.6 MB · 2,793 Downloads · New!
You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games.
98-374 Gaming Development Fundamentals
by Microsoft Official Academic Course
216 Pages · 2013 · 8.8 MB · 1,929 Downloads · New!
The Microsoft Technology Associate certification (MTA) curriculum helps instructors teach and validate fundamental technology concepts with a foundation for students’ careers as well as the confidence they need to succeed in advanced studies. Through the use of MOAC MTA titles you can help ensure your students future success in and out of the classroom.This MTA text covers the following Gaming Development vital fundamental skills.